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On 14 February 2008, labeled by the developers as "Red Thursday", and after the success of Command & Conquer 3: Tiberium Wars, executive producer Chris Corry announced the development of Red Alert 3 in a special report edition of Battlecast Primetime, with the video ending up as a segment of the full Battlecast Primetime Episode 6. The game's pre-production ultimately started sometime in 2007, as evidenced by certain pieces of concept art. While certain concept art was made in early 2005, the game did not enter a more serious development stage, as Electronic Arts Los Angeles was working on The Lord of the Rings: The Battle for Middle-earth series and upper staff at Electronic Arts would only give a Red Alert 3 project nine months to finish, which Skaggs refused, after which he took a leave of absence that turned into a full departure from the company. Red Alert 3 was first announced on 8 December 2004 by Mark Skaggs, the executive producer at the time. The Empire's futuristic units can transform into alternate forms, and they specialize in naval warfare.
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Ready your Man Cannons! Armored War Bears, and Anime-inspired psychic school girls join your favorite Red Alert units like Sonic Dolphins, Tesla Troopers, Attack Dogs, and the ever-popular Tanya.Ī New Threat From the East The deadly Empire of the Rising Sun is a technological terror, with designs influenced by a mixture of anime, science-fiction, martial arts, and robot culture. Gain strategic advantages by controlling resources in the seas and mounting three-pronged attacks from all directions. Star-Studded Storytelling Command & Conquer's trademark live-action videos return in HD, with over 60 minutes of footage featuring the largest cast in the history of the Command & Conquer franchise.Ĭommand the Seas, Conquer the World Experience Gameplay as for the first time in the series, waging war on the water will be every bit as important as dominating by land and air. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. Commonly cited weaknesses included aspects such as unit pathfinding and an unstable netcode. The game received mostly positive reviews, with reviewers citing the co-operative and multiplayer components as strengths, along with the enhanced role of naval combat compared to other real-time strategy games. Uprising is the game's standalone expansion on the PC, while Commander's Challenge, a stripped version of Uprising was released for the PlayStation 3 and the Xbox 360.
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The PlayStation 3 version was released later than the PC/X360 versions and was titled Command & Conquer: Red Alert 3: Ultimate Edition. Although co-op campaigns were not new to Command & Conquer games, as special co-op missions existed in Red Alert 2 and Yuri's Revenge, Red Alert 3 was the first (and currently only) Command & Conquer game to exclusively use co-op mechanics in the main singleplayer campaign. It is the third major installment in the Red Alert series and features the original two factions, the Allies and the Soviet Union, joined by the newly introduced Empire of the Rising Sun, a high-tech fictionalized Japanese army. Command & Conquer: Red Alert 3 is a 2008 real-time strategy game developed by Electronic Arts Los Angeles.